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Please use this identifier to cite or link to this item: http://20.198.91.3:8080/jspui/handle/123456789/8871
Title: Developing physics game engine using javascript
Authors: Dey, Srirupa
Advisors: Mandal, Chintan Kumar
Sarkar, Debajyoti
Keywords: Physics Game Engine;JavaScript
Issue Date: 2022
Publisher: Jadavpur University, Kolkata, West Bengal
Abstract: The Physics Game Engine plays an important role in many types of games. While one can simply download a physics engine library and continue with the game engine development, building your own game engine from scratch has their advantage. It gives an underlying understanding of how the physics game engine works and also gives more control over the performance, flexibility, functionality, and usability of the engine itself. In some cases, building your own 2D physics game engine, that furnishes an approximate simulation of systems such as collision detection, is a good choice especially while using JavaScript. In this paper, we will discuss some of the physics simulations, define some basic properties and behaviours of rigid bodies, detect and solve rigid body collisions, and simulate collision responses after the collisions. The physics game engine that has been built is accessible through a web browser that could be running on any operating system. The development process includes an Integrated Development Environment (IDE) that is Visual Studio Code for this project and a runtime web browser (Google Chrome) that is capable of hosting the running game engine.
URI: http://20.198.91.3:8080/jspui/handle/123456789/8871
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